OpenGL Extension Viewer is reliable software which displays the vendor name, the version implemented, the renderer name, and the extensions of the current OpenGL 3D accelerator. Version is displayed when starting the application. Updated processor detection : Added more processor family. Fixed an issue with WMI 'AdapterRAM' crashing at startup.
#Opengl 4.1 nvidia drivers
nVidia and AMD drivers version are now reported properly. Adding GPU processor clock for AMD video cards. Updated video memory size using AMD and nVidia GL Extensions. New CPUID section with processor name and number. New generated database, up to 10,000 renderers, with version and more Entirely rewritten interface in WPF, optimized for Windows 10, search functions, new high definitions icons, new vendors icons and more. Support for virtual renderer (without monitors)
#Opengl 4.1 nvidia android
Android version has now CPU reporting and Vulkan reporting. Translation to russian, french in the PC version. New OpenGL code, and preparing for Vulkan rendering tests Address compability with nVidia when starting the rendering tests without multisampling. Added command line parameter glview.exe -fast, for loading the UI without the GL database. Added more information on failed rendering context not being initialized Updated vulkan rendering tests and compliance
This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.Ĭheck our FAQ question, updated (November 2021). New version for Mac, CPUID, and Apple Silicon native support, Metal and other improvements.Ī reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. There was nothing we could do about this difference between macOS & Linux/Windows OpenGL implementations as that was & is not under our control.New version 6.0 for Windows, now available, 20th Anniversary of OpenGL Extensions Viewer, with CPUID This is a required feature for Unreal Engine 4 and as such we could not support it and required Apple's OpenGL 4.1.
#Opengl 4.1 nvidia driver
As such Apple controlled which features were exposed by each driver and they omitted critical features, notable volumetric rendering, from the OpenGL 3.3 stack used by the Nvidia 320M. In the specific case of why we did not support OpenGL 3.3 devices on macOS: Apple developed their own OpenGL stack with the vendors that was entirely distinct from the vendor's own OpenGL implementations used on other operating systems. As such it was logical to focus our efforts on Metal and deprecate then remove Mac OpenGL support as we did.Īs of UE4 4.17 all the Mac OpenGL support code has been removed entirely from the code-base as it added unnecessary complexity and it is therefore not possible to build support for OpenGL on Mac. It is also substantially better than the older Mac OpenGL implementation and there are very few OpenGL-only Mac GPUs that meet the minimum performance requirements for Unreal Engine 4. Metal is the native rendering API on macOS versions supported by Unreal Engine 4 from 4.11 onward and it is the only API receiving ongoing support and development from Apple.